Guild city-life Update
Locals and tourists alike have flocked to guild cities, settling, traveling, selling, and generally making a life for themselves. As your city grows, its population becomes more dense and varied. In particular, the following buildings provide special benefits to guild members.
Your Keep now not only provides a siege supply merchant at Tier I, but a Wagoner to Old Tarantia at Tier II. At Tier III, as before, your guild is permitted to participate in massive PvP battles.
The Temple (Tier I) provides a spiritual leader who can teach the Path of Comrades, an ability that allows you to return to your guild city in the same way that the Path of Asura returns to you to your bound location.
The Barracks now supports not only the straw men and patrols of guards but also scattered watchmen throughout the city. These guards increase in level according to the tier of the Barracks (I = level 40, II = level 60, III = level 80) and will defend their guildmates against attacks. At Tier III, the Barracks also supports a Guard Captain, who will transport visitors to the Border Kingdom of their choice for a nominal fee.
City Gates will now be guarded by four sentries at all times. These sentries level up and behave in the same way as Barracks-spawned guards.
The Armorsmith, Weaponsmith, Architect's Workshop, Alchemist's Workshop, and Thieves' Guild, as before, continue to support a merchant to sell profession-based crafting materials. This merchant is unaffected by building upgrades. The Armorsmith and Weaponsmith also attract guards that level up and behave in the same way as Barracks-spawned guards.
The Tradepost now not only provides a Trader, but offers the following additional features:
- Tier I: A food and drink merchant, as well as business-savvy whores.
- Tier II: A Potions vendor, one of the new Provisioner vendors who sell crates with bulk consumables, a Tradeskill supplier, and a new local merchant who has a new social pet for sale from the region.
- Tier III: The local merchant expands his or her wares to include two more pets, a wagoner to Conarch Village and a wagoner to Khemi.
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